3D Modeling & texturing
3D Animation
AR Development
May 2022 - ?
Clipstudio Paint Pro
Blender
Unity [Vuforia Engine]
This is an ongoing project, so check back in for progress!
Car rides can inherently be very boring. This is especially true when it comes to long drives, or if the user has a short attention span. Car Ride Chimera is meant to be a form of entertainment during these boring car rides.
GENERAL
Make a car ride more entertaining through a phone game.
PERSONAL
Create game assets & learn preliminary coding for AR.
IN-GAME
Use "animal parts" in a "mix-and-match" game strategy.
✦ Collect 3 different types of "animal parts": head, body, and tail.
✦ Each "character part" has different abilities and is responsible for a separate game mechanic.
✦ Mix-and-match different animal parts to combine different abilities. Combine all 3 parts of the same animal for a set bonus.
Collect or avoid objects based off of what animal head is on your character.
Determines how high your chimera can jump, and how fast your chimera is.
There for set bonus. Also determines jumping float duration.
UV unwrapped, UV mapped, weight painted, then 3D hand painted and textured. All in Blender.
Test 1: FAIL
USED: Rigify Cat Model
✦ FPS too slow
✦ Loop not smooth
✦ Bone distortion
Test 2: FAIL
USED: Self-made rig
✦ FPS too slow
✦ Loop not smooth
Test 3: SUCCESS!
USED: Self-made rig
✦ Split into 2 components for optimization: jump up & jump down.
✦ Merged as 1 whole animation in Unity using the blend tree in the "Animator" component.
Current stage of progress: troubleshooting existing cheetah model.
✦ Animation transition issue: fixed by checking "loop-time" and unchecking "apply root motion".
✦ Camera following issues: fixed by giving vector correct integer in code.
✦ Camera jitter issues: implemented linear interpolation in code but is still shaky.
✦ Animate bunny and raccoon models [idle, run cycle, and jump cycle].
✦ Split animals into head, body, and tail. Chimera them into all potential combinations.